Category: Uncategorized

  • Building A Greathelm Frame Board

    Building A Greathelm Frame Board

    Here is a very quick run down of how i made my A4 Greathelm Frame board.

    Materials
    A4 picture Frame
    Sheet of Cork 301 x 300 x 4.7 mm
    PVA Glue or wood glue
    Cheap Paints – Black, brown, White, Yellow
    Knife
    sculpting tool
    sand or texture paste.
    Mod podge

    Step one.
    Cut the cork sheet into a mix of 1x1cm, 2x2cm and 3x3cm squares. You can also cut some 1x2cm, 2x3cm rectangles for more variation.

    Bevel the edge of the cork bricks. This can be done by running the back of a craft knife along the edge of the bricks to roughen them up. I found using the textured? Part of my sculpting tool worked quite well.
    I found it easier to bevel bricks as i placed them down instead of all of them at once just incase i had left overs.

    Step Two.
    Remove the glass or plastic from the frame. If the frame has a stand on the back you can remove it or tape it down while you work on the board.
    Create a perimeter of bricks around the edge of the board. (do not glue them down at this point)
    Some adjustments may need to be made to the bricks to get them to fit.
    Once you’re happy with the edge layout, you can start glueing them down onto the frame backing board. you can leave it in the frame for now to get a nice fit between the frame and the bricks.

    Step Three
    Fill in the rest of the Board.

    Step Four
    I added some sand and texture past to the larger gaps. (i also used some of the bits of cork from beveling the bricks)

    Step Five
    Painting. removed the frame, so you just have the backing board and bricks. You can then prime this with some dark paint and Mod Podge.

    Once the prime is dry. I added some different brown tones.

    Once the brown tones had dried i mixed some grey tones and dry brushed the whole lot.

    i then added a wash to ad some variation and picked out some of the dirt and sand.

    Step Six
    Adding the final details. i added some grass tuffs into some of the larger gaps. you could add more texture paste or grout to fill the gaps. i had done an experiement with part of the board and didnt really like the results myself.

    Step Seven
    The final step is to go play some Greathelm

    Notes: I would make some changes if i did this again, but have found that these frame boards are a great way to experiement with some different materials and products before doing a much larger board.

  • 756 Maxi-Munitions

    756 Maxi-Munitions

    This is a mini supplement for the Wargame Planet28 by Mammoth Miniatures

    Following these rules you will be able to randomly generate a wide range of weapons, so good and some not so good.

    Roll 1D8 to determine the Base weapon.
    1: Primitive Pistol
    2: Black powder Rifle
    3: Laser Pistol
    4: Laser Rifle
    5: Heavy Slug Pistol
    6: Heavy Slug Rifle
    7: Sniper Rifle
    8: Shot Gun

    Roll 1D4 to determine the amount of specials rules for the weapon

    Roll 1D20 to determine the special rules. If a rule has already been selected roll again.

    1: Armour piercing [+30pts] Target can’t make any armour rolls.
    2: Cumulative [+20pts] For every successive turn a target is struck by this weapon it does an additional +4 Damage.
    3:Explosive [+20pts] Any character or vehicle within 5cm of the target that has been hit suffers 1D6 Damage.
    4: Heavy [-10pts] This gives a -1 agility when wielded.
    5: Integral [-10pts] This weapon cannot be removed during a game.
    6: Indirect [+30] See core rules
    7: Poisonous [+40pts] Any target hit takes 1D4 damage at the start of every turn.
    8: Psychic [+25pts] When making a shoot/fight action (P) can be used instead of (S) or (F) Skills.
    9: Reload [-15pts]This weapon must use an action to reload after a shoot action. This uses 1 ammo from equipment.
    10: Volatile [-10pts] When a results of 10 with this weapon will cause damage to the user instead of the target.
    11: Gunk [+30pts] Any character hit gets a -1 to their shooting. They can spend an action to remove the gunk.
    12: Flaming [+40pts] Any character hit takes 1D4 damage at the start of every turn. they can make an agility skill roll to remove the condition.
    13: Frezze [+30pts] Any character hit decreases their speed by half for 1D4 rounds
    14: Unwieldy [-30pts] This weapon takes two action points to use.
    15: Knock Out [+30pts] Any character hit loses one action point on their next activation.
    16: Knock Back [+20pts] Any character hit is pushed back 3+1D4cm instead of the 3cm of the pushback rule.
    17: Cursed [-50pts] When making a skill roll to use, roll 2D10 and keep the highest score.
    18: Blessed [+50pts] When making a skill roll to use, roll 2D10 and keep the lowest score.
    19: Delivery [+20pts] Use miscellaneous items as ammo, if the item has an effect apply the effect to the target on a successful shooting skill roll.
    20: Tracking [+30pts] When making a shooting action ignore modifiers for performing a move action.

    Ideally these weapons would be found in lost caches of loot.